# WebAssembly integration modules ## Purpose A module is a small translator between a game server API and DoGaMa's normalized game API. ```text Game-specific API <-> WebAssembly adapter <-> normalized DoGaMa API ``` It may query status, list players, request an in-game save, announce, shut down gracefully, kick, ban or unban when the game supports those operations. It does not own container lifecycle, files, users, backups, scheduling or UI. ## Package ```text palworld-rest-1.0.0.dogama-module/ module.wasm manifest.yaml README.md LICENSE ``` The installed artifact is content-addressed. Manifest, binary checksum, source/trust status and installation time are recorded. A package cannot contain executable helpers or dynamic libraries. ## Runtime contract The V1 ABI uses a versioned WebAssembly component/WIT contract or an equivalently typed ABI. JSON may be used at a debugging boundary but is not the authority for function signatures. `specs/normalized-module-api.md` defines semantics. The runtime grants no ambient WASI filesystem, process, environment, raw sockets or arbitrary DNS. Time and randomness are provided only if a documented operation requires them. Host functions include: - bounded HTTP request to logical handle `instance_api`; - bounded TCP request only if declared by both template and manifest; - secret lookup by declared configuration key without exposing unrelated secrets; - structured diagnostic emission with runtime redaction; - cancellation/deadline checks. ## Instance-scoped networking Modules never receive an arbitrary destination URL. At activation, DoGaMa binds `instance_api` to a specific instance network identity and declared integration port. Every request is checked for protocol, port, method, timeout, redirect, request/response size and concurrency. - No Internet or LAN destinations. - No loopback, link-local, metadata or Unix-socket destinations. - No redirects outside the bound origin. - DNS rebinding cannot change the authorized resolved destination. - The management port is preferably unexposed on the host. ## Capabilities Capabilities are explicit strings defined by the normalized API. A module may implement a subset. DoGaMa shows actions only when all of these agree: 1. template enables the integration and feature; 2. manifest declares the capability; 3. module runtime reports the same capability; 4. current user has permission; 5. instance state permits the operation. Unknown capabilities are rejected for the current schema version. A claimed capability without its required export blocks activation. ## Resource limits Per call, enforce a deadline, instruction/fuel budget, memory ceiling, maximum host calls, maximum payload/response size and cancellation. Limit concurrent calls per module and instance. Repeated traps open a circuit breaker and degrade only the integration; generic container management remains available. ## Independent versioning Templates and modules have independent semantic versions. - A template pins an acceptable module ID and version range. - A manifest states supported manager module-API versions and game IDs. - Installation of a new module does not activate it automatically for existing instances. - Activation runs schema, checksum, ABI, capability and connection tests. - The previous version stays available for rollback until the new version is healthy. - A module update never silently changes instance settings or template snapshots. ## Prohibited behavior Modules cannot create/delete containers, read SQLite, access host/game files, create backups, execute commands, manage users, expose routes or UI, contact other instances, or make unrestricted network calls. If a proposed integration needs those powers, the generic DoGaMa contract must be extended safely instead of bypassed.