Files
DoGaMa-serv/docs/PROJECT-STATE.md
codex f235d8f79b
CI / validate (pull_request) Failing after 8m0s
feat(admin): add template repository management
2026-08-14 15:29:01 +02:00

13 KiB

DoGaMa project state

Read this compact operational baseline before starting a milestone. Open detailed domain documents only when the current work affects them.

Baseline

  • Current reference: post-v0.1.1 release-gate correction based on tagged baseline 88a45c7.
  • SQLite is initialized directly from one embedded current schema. Development databases from earlier revisions are intentionally unsupported until versioned production migrations are introduced.
  • Roadmap milestones 1-10 are implemented; this is the V1 feature baseline.

Architecture

  • Go main application: HTTP API, embedded server-rendered UI, authentication/authorization, SQLite, workflows, backups and WASM runtime.
  • Private restricted Go agent: sole Docker-socket owner; authenticated typed API; registered-instance and plan-digest binding; no generic Docker proxy.
  • Integrations: capability-scoped WebAssembly adapters only. Palworld REST is the reference module.
  • Data: SQLite plus canonical allowed server, import and backup roots. Persistent game data lives outside containers.
  • Contracts: declarative YAML templates and module manifests validated against JSON Schemas; released snapshots are immutable.

Implemented capabilities

  • Bootstrap administrator with required email and persisted language preference, local authentication, secure sessions and CSRF protection.
  • Validated embedded catalog, deterministic deployment previews and instance registry.
  • Restricted instance create/inspect/start/stop/restart/delete and reconciliation.
  • Per-instance memberships, overrides and installation requests with backend authorization.
  • Backup scheduling/retention, safe imports, export and restore with safety backups.
  • Sandboxed WASM runtime and normalized module API with Palworld reference adapter.
  • Game-container configuration: global and per-instance labels, safe label variables, derived instance slug, immutable Docker-user selection, tracked/pinned image tags, immediate or deferred container recreation, and public game-logo/artwork routes.
  • Controlled digest-aware game updates with confirmation, policy-driven pre-update backups, readiness verification, mod warnings and automatic container-plan rollback.
  • Redacted configuration history retained to the latest 10 revisions, with pinned-template revalidation and immediate or deferred rollback.
  • Declarative Steam Workshop item configuration with numeric-ID validation, stable ordering and backend mods.manage enforcement.
  • Encrypted write-only SMTP, generic HTTPS webhook, Discord and Gotify channels with event filters, queued test delivery, bounded retry and redacted terminal errors; SMTP event email is filtered by persistent personal preferences and instance access.
  • SSRF-resistant HTTPS webhook delivery with redirect/address revalidation, event IDs, timestamps and optional HMAC-SHA256 signatures.
  • Compact allow-listed audit events for authentication and significant mutations, administrator filtering, bounded manual purge, daily retention and maximum-count enforcement.
  • Responsive server-rendered application shell with synthwave-derived design tokens, permission-aware navigation, the official DoGaMa wordmark in the sidebar, searchable real instance cards, lifecycle summaries, server-only recent Audit activity and resilient agent/database/storage/backup/audit status on the Dashboard.
  • Dedicated administrator Audit and Settings pages; notification channels, audit retention/purge and game-container labels retain their existing backend contracts outside the Dashboard.
  • Audit uses server-side filtering and 50-event pagination; timestamps remain UTC in SQLite and are rendered in the Compose TZ IANA timezone with an invalid-zone fallback to UTC.
  • Separate personal account settings and administrator user management, including email/password preferences, active-state session revocation, protected global roles, per-instance memberships and permission overrides.
  • Restrictive browser headers and bounded public HTTP headers.
  • Hardened read-only two-service Compose, capability dropping, private agent networking and distinct minimal OCI image targets.
  • Linux black-box bootstrap/authentication E2E coverage plus a documented disposable-Docker V1 release verification matrix.
  • Deterministic Linux amd64/arm64 archives with embedded build identity, SPDX module SBOM and SHA-256 checksums.
  • Minimal production Compose containing only dogama and agent; docker compose up -d is the complete first-start workflow with no initializer, setup command, host UID/GID preparation or user-managed internal secrets.
  • Service-owned persistent secrets: the agent atomically creates and validates its mode-0640 shared token in the internal agent_auth volume; the application mounts only that secret directory read-only and independently creates and validates its mode-0600 master key below the application data path. The application tolerates concurrent first start by waiting up to 60 seconds for the token and authenticated agent health.
  • The agent token is exactly 32 opaque random bytes. Readers preserve terminal carriage-return and newline byte values instead of treating the secret as text.
  • Two service networks: an administrator-named application/reverse-proxy network plus a private Compose control network. The agent safely ensures the fixed DOGAMA_GAMES_NETWORK exists and applies it to every game-container create or replacement; it is not caller-selectable through the lifecycle API.
  • Portable fresh bind-mount startup uses root identities inside the read-only, capability-free container namespaces and a private process umask. No recursive ownership change is performed; game-container UID/GID remains per-instance configuration.
  • Gitea CI for pull requests and main, plus tag-only multi-architecture image publication and Gitea Release creation.

Durable decisions

  • Editable Docker labels apply only to game-server instance containers.
  • Labels on the DoGaMa application container remain Compose configuration and are never read, copied or edited by DoGaMa.
  • Merge order is global labels, then instance labels; instance values win. Internal technical labels are applied last and cannot be overridden.
  • dogama.* and io.dogama.* are reserved label namespaces.
  • Label values support only the explicit allowlist in internal/instance/container_config.go; unknown variables are errors, not arbitrary templates.
  • {{game.icon_url}} is the public icon for the game. {{instance.slug}} remains supported.
  • Template game artwork contains separate required local logo and horizontal image assets; template validation rejects missing files. Deployment previews expose distinct logo and artwork URLs while retaining icon_url as a compatible logo alias. Palworld template 1.1.0 is the first snapshot with this contract.
  • Instance slugs are derived from the display name, not canonical IDs. Accents are normalized to ASCII; whitespace, /, punctuation and special characters become safe hyphen separators; repeated and edge hyphens are removed.
  • Docker user mode is fixed at creation to DoGaMa UID/GID, custom numeric UID/GID, or image-defined user. Never perform automatic recursive ownership changes.
  • A pinned image tag is an explicit mutable tag, not an immutable digest. Tracked mode follows the template's declared default tag.
  • Replacement-requiring changes use the generic container_config_pending desired-versus-applied state. Replacements preserve bind-mounted data and prior running/stopped intent.
  • The main app never gains Docker-socket access; the agent remains deny-by-default and independently validates privileged plan fields.
  • Update candidates are explicit tag@sha256:digest references. Mutable tags alone are rejected; automatic updates remain disabled.
  • Mod configuration is data-only. Provider commands, scripts and arbitrary download URLs are forbidden.
  • The application generates and retains its 32-byte master key outside SQLite; the agent never receives it. Ciphertext is authenticated AES-GCM and secrets are never returned by list APIs.
  • agent_state and agent_auth remain durable security state: the former stores the MAC-protected instance-to-container registry and the latter stores its shared authentication key. Losing either must never trigger automatic adoption.
  • The canonical public deployment has exactly two services. Setup sidecars, init containers, host bootstrap scripts and user-managed internal secrets require an explicit architectural decision.
  • compose.yaml is the sole canonical Compose definition; documentation references it instead of duplicating it.
  • DOGAMA_NETWORK names the application-facing network. DOGAMA_GAMES_NETWORK names the single agent-approved network for all created and recreated game containers; API input cannot override either bootstrap boundary.
  • DoGaMa services never recursively change ownership of application, game-server or backup roots.
  • Notification delivery attempts are capped at five with exponential minute-scale backoff and never determine the originating operation result.
  • Audit retention defaults to 30 days and 10,000 entries; zero explicitly selects unlimited retention/count within documented bounds.
  • At least one active global administrator is always retained; deactivation revokes that user's sessions atomically.
  • The local template directory (/var/lib/dogama/templates, under the application data bind mount) is the catalog source of truth. Bundled templates are copied only when their destination files are absent; an administrator Scan validates each directory independently and refreshes the available SQLite index without network fetches.
  • Administrators can persist bounded HTTP(S) template-repository definitions for future use. They are configuration only: remote retrieval, authentication, synchronization and automatic updates are deliberately unavailable, and Catalog Scan remains local-only.

Known limitations and debt

  • Scheduled backup outcomes and repeated authentication blocks are audited/logged, but broader scheduler-origin notification coverage remains intentionally limited to events emitted by implemented workflows.
  • The Dashboard links to an SSR instance detail page through opaque registry IDs. It uses existing lifecycle and backup services for CSRF-protected actions and a validated sandboxed WASM facade for declared live server info, metrics, player lists, banned-player lists and permitted player/announcement actions. Unban uses a fresh adapter list_bans result when available; otherwise, it accepts a bounded manual game identifier for the module to validate. Update availability is limited to immutable candidates explicitly approved in a template; games without one remain safely unknown and no registry browsing is performed.
  • Template configuration targets are applied during deployment: container environment and argv are included in the signed agent plan; INI changes are applied atomically after an optional restore and before start. Instance secrets are encrypted outside preview JSON.
  • Linux is the deployment target. Native Windows execution of the full Go suite is blocked by Unix Statfs code; use Linux/WSL/CI for complete execution.
  • The two DoGaMa services run as root inside their container namespaces for bind-mount portability. Risk is bounded with read-only image filesystems, all capabilities dropped, no-new-privileges, no Docker socket in the main application and a private typed agent API; rootless Docker and user-namespace remapping remain host-level deployment choices.
  • In-place migration of a successfully initialized v0.1.0 data directory has not been validated because that release wrote the application key under a different container identity. Preserve all stores and test a copied deployment rather than assuming compatibility.
  • staticcheck, golangci-lint and Python specification dependencies may not be installed on every development host; report missing tooling rather than silently skipping or installing it.

Validation and CI

  • .gitea/workflows/ci.yml validates pull requests and main; .gitea/workflows/release.yml publishes only tagged SemVer releases after the same required gate.
  • Normal completion gate for Go changes is the validation set in AGENTS.md on Linux.
  • Specification validation is python tools/validate_spec.py with tools/requirements-validation.txt available.
  • Start with package/file-specific tests, then run global tests, build, race detection, vet, static analysis and schema validation as applicable.

Next known work

  • No V1 milestone remains. Do not begin V1.x or V2 work without an explicit accepted scope.

  • Update this file after every merged milestone or durable architectural change; keep it compact and remove stale statements.

  • Web access and i18n are stored in the initial SQLite schema. HTTP defaults to working session/CSRF cookies without Secure and without HSTS; HTTPS enforcement is explicit.