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DoGaMa-serv/docs/architecture/wasm-modules.md
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2026-08-06 19:21:08 +02:00

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WebAssembly integration modules

Purpose

A module is a small translator between a game server API and DoGaMa's normalized game API.

Game-specific API <-> WebAssembly adapter <-> normalized DoGaMa API

It may query status, list players, request an in-game save, announce, shut down gracefully, kick, ban or unban when the game supports those operations. It does not own container lifecycle, files, users, backups, scheduling or UI.

Package

palworld-rest-1.0.0.dogama-module/
  module.wasm
  manifest.yaml
  README.md
  LICENSE

The installed artifact is content-addressed. Manifest, binary checksum, source/trust status and installation time are recorded. A package cannot contain executable helpers or dynamic libraries.

Runtime contract

The V1 ABI uses a versioned WebAssembly component/WIT contract or an equivalently typed ABI. JSON may be used at a debugging boundary but is not the authority for function signatures. specs/normalized-module-api.md defines semantics.

The runtime grants no ambient WASI filesystem, process, environment, raw sockets or arbitrary DNS. Time and randomness are provided only if a documented operation requires them. Host functions include:

  • bounded HTTP request to logical handle instance_api;
  • bounded TCP request only if declared by both template and manifest;
  • secret lookup by declared configuration key without exposing unrelated secrets;
  • structured diagnostic emission with runtime redaction;
  • cancellation/deadline checks.

Instance-scoped networking

Modules never receive an arbitrary destination URL. At activation, DoGaMa binds instance_api to a specific instance network identity and declared integration port. Every request is checked for protocol, port, method, timeout, redirect, request/response size and concurrency.

  • No Internet or LAN destinations.
  • No loopback, link-local, metadata or Unix-socket destinations.
  • No redirects outside the bound origin.
  • DNS rebinding cannot change the authorized resolved destination.
  • The management port is preferably unexposed on the host.

Capabilities

Capabilities are explicit strings defined by the normalized API. A module may implement a subset. DoGaMa shows actions only when all of these agree:

  1. template enables the integration and feature;
  2. manifest declares the capability;
  3. module runtime reports the same capability;
  4. current user has permission;
  5. instance state permits the operation.

Unknown capabilities are rejected for the current schema version. A claimed capability without its required export blocks activation.

Resource limits

Per call, enforce a deadline, instruction/fuel budget, memory ceiling, maximum host calls, maximum payload/response size and cancellation. Limit concurrent calls per module and instance. Repeated traps open a circuit breaker and degrade only the integration; generic container management remains available.

Independent versioning

Templates and modules have independent semantic versions.

  • A template pins an acceptable module ID and version range.
  • A manifest states supported manager module-API versions and game IDs.
  • Installation of a new module does not activate it automatically for existing instances.
  • Activation runs schema, checksum, ABI, capability and connection tests.
  • The previous version stays available for rollback until the new version is healthy.
  • A module update never silently changes instance settings or template snapshots.

Prohibited behavior

Modules cannot create/delete containers, read SQLite, access host/game files, create backups, execute commands, manage users, expose routes or UI, contact other instances, or make unrestricted network calls. If a proposed integration needs those powers, the generic DoGaMa contract must be extended safely instead of bypassed.